Why “making a game of it” works

Featuring — Game Tech

If I asked you to do a math problem, you would not want to.

If I told you that your D&D character had to sit down and do a math problem in order to disarm the boobytrap (poison needle with -2 to save), you would be happy to do it. It would be fun. In fact, you’d probably want the DM to fill in the details and bring the experience to life. In fact, you’d probably ask him if he had the actual problem so you could work on it in this reality.

So we have two identical results:

  1. Doing a math problem forced on you by your dad.
  2. Doing the same problem forced on your character by another character inside a game and proxied by your dad, who is DM.

Why is (2) so much more fun than (1)?

If you can figure this out, you can make a lot of money.

Game Tech

See what you are doing right now as something the DM has required of you for a game in your favorite dungeon, with your favorite monsters, playing with your favorite friends.